Nothing crazy here, just bringing everything into the same file and using transposemaster to pose him. Ive tried to keep the face symmetrical still so I can continue to sculpt and refine it later as the likeness isnt ready yet. I go through a few poses until I find something I like, you will notice the legs are all over the place haha.
The book I though an important prop to get in so that I can pose the hands correctly and get an idea if everythigns going to work together or not. To do this I just grabbed a plane and divided it a few times before masking the shape I want and then extract it. Then I just zremeshed it so its nicer to work with.
The fingers were a bit tricky but the zremesher topology on them made them quite easy to mask and I just sharpened and blurred the mask when needed. When I was happy with it I pulled some forms around, will probably change some more but its getting there :) again Im trying to push quite fleshey forms to stay away from the uber rippedness everywhere. Inflate and whacking in forms with the standard or clay brush before smoothing it to hell. I like to keep my model really low aswell so the forms can stay smooth,
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