CIS 565, Project 3 -- Part 2
Flocking Simulator on GPU

Flocking simulator based on Reynolds paper on flocking behavior.
2500 boids, ~50 fps

1. Alignment
2. Cohesion
3. Separation
4. Wall Avoidance
5. Motion Blur (ON/OFF)

NOTE : While recording this screen capture, the speed varied, so there is a slight stutter in the simulation.

Source Code :

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