CIS 565, Project 3 -- Part 2
Flocking Simulator on GPU
Flocking simulator based on Reynolds paper on flocking behavior.
2500 boids, ~50 fps
4. Wall Avoidance
5. Motion Blur (ON/OFF)
NOTE : While recording this screen capture, the speed varied, so there is a slight stutter in the simulation.
Source Code : github.com/harmoli/Project3-Simulation/tree/master/Part2
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