I was interested in understanding the very simple processing "trick" that I most closely affiliate with the language: Nodes connected by lines. While further understanding simulations, I took some older code that I had previously worked on, and I tinkered with it. Here, every two nodes are connected by a line, and the nodes can be moved through XYZ space with the ASDW keys. The nodes are affected by gravity and friction depending on where I put the variables. Now they are pretty close to zero. Also, there are collisions on all six sides of the cube in which they float through.