First animation WIP by Tal .
"Rigged and animated in blender 2.49
Im almost done with the posing, unless u think i should change something.
Im not sure about the last poses before he starts to walk. it gives him some character, but also makes it a bit more cartoony then realistic.
I still need to work on the timing (things, like the walk will probably be slowed down so the video might be a bit longer).
still gonna add much more breakdowns and much more elements will move and overlap, i wanted your opinions first for the posing and the current timing.
unfortunately I used IK through the whole animation of the legs. that's why i have a lot of problems with the "aiming gun" hand/leg (it looks a bit like stop motion right now). i should have switched to FK when the Hand/Leg is off the ground and use the ik only for the walking part. i need to find a way to copy the animation into the fk mode or just use the ik and add much more keyframes.
the bot was skinned into the rig because i can export mdd only as one whole object and not seperated meshes. but luckily skinning in blender is done with vertex groups, so it made the process faster.
the only places that needed real skinning (the deformedble areas) are the antenas (which will move in overlapping) and the first joints between the body to the legs, which was a big problem to skin, and it doesn't deform very well, because of its topology. the loops are formed in a spiral weird way. i can show on a picture what i mean if u want, but i guess its too late now for fixing.
I can right now 'hide' the bad deformation in the animation posing
also i think that this part should have a flexible material like rubber, since it's deforming, and also it can use as the 'weak point' of the bot