Audio-reactive procedurally generated visuals.
Also, check for the latest test drive of the project.

I projected to a wall in order to keep a good framerate while recording as well as keeping properly synchronised the video and audio signals.
It starts quietly and really gets into it after 1'15 with wicked distorted sounds... better if you watch with headphones.
Coded in c++ / OpenGL, runs in real-time.
Check my flickr gallery for some screenshots recorded while playing the track:

The track is called "1011_27_#5b" from Grischa Lichtenberger (

Last but not least...
If you are a photograph, a sound designer, a DJ, a VJ, an event organizer…please get in touch!

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