Note: This is not a step-by-step video tutorial. It is more the description of an idea to inspire advanced 3d artists. It explains one of the most important workflows
used in the production of the shortfilm "DELIVERY".

The basic philosophy behind my speed modelling workflow is related to the work of a live-action film
director or a location scout: Going out into the real world and look for places that are suitable to the scenes
and settings in a films concept and use existing places and buildings as a base for a film scene. I don't see a necessary reason to create everything from scratch in animation. Usually 3D work starts with the naked 3D model and is textured afterwards. This is kind of a reversed workflow, it starts with the texture and the geometry comes later.

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