DeathBall is a student project from cohort 19 Guildhall at SMU.
It is a first person shooter capture the flag game, where instead of two flags the players try to capture one big ball. The game sets in a futuristic environment where two robot teams compete on a death sport. The teams have to roll the ball into the other team's goal to score 1 point, the first team to score 5 points wins. The robots use different weapons to move the ball in different ways through the levels. In order for the players not to die they must avoid the hazards that surround the level or even the ball itself when is moving too fast. The game has a humored style communicated through the visuals, and the overall gameplay.

Development Info:
Charles Egenbacher - Producer
Raul Siqueira - Game Designer - rsiqueira.com
Todd Ables - Lead Designer - toddables.com
Taylor Wright - Lead Artist - tbwrightartist.com
Trevin Liberty - Lead Programmer - TrevinLiberty.com
Steven Kilpatrick - Designer - StevenKilpatrick.com
Jose Abalos - Designer
Garth Binam - Artist
Tim Tran - Artist

Time: 4 months
Engine: UDK

Music by Joel Cephus

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