This video is a continuation of our Resolution Revolution: Multi-tile UV workflow series in Maya. In this video we learn how to setup a shading network containing Displacement, Normal Maps, Color, Spec, and Reflection. In addition to tips and tricks on how to setup these types of shading networks, we will also cover how to convert your texture files into the .tx format that Arnold prefers, and marvel at the reduction in render time this workflow offers.
We hope you find this tutorial helpful, and ask that you please like us on facebook at facebook.com/maxdepthvfx and follow us on twitter @themaxdepth for up to the minute information on new tutorial releases.
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