Featuring the voice of Academy Award-winner Susan Sarandon
The first iOS and Android game created by Emmy award-winning studio Psyop
COMING SOON WINTER 2013 (iOS and Android)
Each year, over 1 million people die from malaria. About 70% of them are children under the age of five. A tragedy in itself, malaria also has terrible effects on the educational and economic health of entire regions.
The most effective means of preventing malaria is sleeping under a mosquito net, specifically a long-lasting insecticide treated net (LLIN). Each net costs about $3, lasts for 3 to 4 years, and protects, on average, two people.
The "Nightmare: Malaria" game and PSA is part of a multi-platform effort to bring awareness to this simple fact: nets work. And giving money to the Against Malaria Foundation, the most efficient distributor of LLINs in the world, is an incredibly effective way to save lives.
In support of raising awareness and funds to battle malaria, Emmy award-winning production company Psyop has created a first iOS & Android game in the hopes that it will rake in millions. Millions of long-lasting insecticidal mosquito nets, that is. Through a partnership with the Against Malaria Foundation (AMF), ranked the #1 most effective charity by Give Well, The Life You Can Save and Giving What We Can, Psyop designed and developed "Nightmare: Malaria".
The game was inspired by a PSA created by Psyop's non-profit initiative, Establishment for the Greater Good (EGG), the game drops players into the bloodstream of a young girl infected by malaria. Players make their way through 18 levels of fever-dream visuals, avoiding killer mosquitoes and collecting hard-to-reach teddy bear tokens along the way.
ONE NET AT A TIME
For more information about malaria and AMF
For more information about Psyop's Establishment for the Greater Good
"Nightmare: Malaria" iOS/Android Game
Directed by PSYOP
Game Development and Design | Brian Kehrer, Jordan Harvey
Art Direction | Naomi Chen
Narration | Susan Sarandon
Executive Producer | Lucia Grillo
Executive Producer | Justin Cone
Producer | Ave Carrillo
Music, Sound Design | Q Department
Writer | Kelly Girth
Sound Recording | Color NY
Concept Art | Pedro Lavin
3D Animation | Stephanie Russell, Eric Chou
Design | Alexander Dietrich
2D Animation | Sean Martin
User Interface | Will Adams
Editing | Cass Vanini
VFX | Fabio Piparo
Modeling | Bryan Eck, Alexander Dietrich
Rigging | Zed Bennett, Sean Kealey