This sweet job called for a tasty crown splash, as if that was not technically hard enough to do, it also needed to be at super slow motion. The Heckler guys worked on the longer paint plumes using Houdini.
There was quite a bit of R&D to achieve the right look and feel for the splash while having the ability to control its shape and speed. The final simulation setup went past seventy iterations, not counting the research stage, which is surely a new record, for us at least.
We used the SPH solver in Real Flow 2013, with off the shelf and custom plugins.
I had been beta testing IoWaterBlast 3.0 for a few weeks before this job started, so I knew of this plugin potential, it was a good starting point. But also had Ole Lemming from IoSim help with some custom C++ coding to add tendrils, maintain sheets of fluids and keep the tendrils joined to the main fluid body.
The client loved the job, as per usual, and I had a very long nap at the end...only to dream of more particles...for real.
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