The complete process, start to finish, is demonstrated in lighting a room. Main lights to simulate sunbeams and sky light through a window are added. Fill lights and bounce lights are carefully added and adjusted to complete a believable lighting set-up that renders quickly in Maya. Jeremy stresses techniques that give an artist control over each light, as well as tricks to edit many lights at once for overall changes.
Maya scenes available on the author's website 3dRender.com.