This section details a number of handy techniques you can use in Maya, including creating shadows-only lights that cast shadows without adding illumination. Shadow objects are explored as a way to cheat your shadows, or to compensate for the lack of thickness in 2D elements within a scene. Shadow linking modes are covered, including how custom shadow links can be used. A work-around is shown to make-up for the lack of transparency support in depth map shadows. Uses for shadow color are shown, including alternatives to the cliché of using fake blue shadows for contrast.
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