This quick tip makes use of the fact that one can fracture/explode
polygon selections with the Explosion FX Deformer. The key here
is to understand that if you select every other row and/or the polygon
selections are seperate from each other the Explosion FX Deformer
seperates them conviniently in order to use them in a Fracture Object.
Take a good look at the screengrab. If you really understand the technique
you'll be aware of how powerful it can be :)
We're one quick tip away from the 50th quick tip of mine - exciting.
It's Christmas, if you guys have some special wishes for that one, drop a comment.