FLOW explores a workflow experienced in a real life motion graphics & visual effects project. Artist Craig Whitaker will guest host this series along with myself and we will discuss both the "how" of getting through a project as well as the often more important, "why". We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 3 where we will take a look at how I created the data flow in Cinema 4D using the 3D tracking data Craig created in Nuke in Part 2. First, we'll go over the importance of using reference images to help open the visual conversation with the client for the purpose of pinning down an approved concept and direction. Then, we'll look at some of the R&D process that helped us to arrive at a solution for how to technically achieve the data flow look and movement for the purpose of the animation. Finally, we will go over how to handle client feedback that can force you to scrap your original concept and how to stay on track to deliver on time despite large scale client changes.

Stay tuned for Part 04 where Craig will cover how he composited my Cinema 4D render into the shots by using Nuke.

Watch Part 1: The FLOW Project Overview

Watch Part 2: Tracking in Nuke

Watch Part 4: Building the Composite in Nuke
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