This character model was created for my 3D modeling class at Penn during the fall 2013 semester. The subject is Skull Kid from a Nintendo 64 game called Majora's Mask. My primary goal for this project was to keep the model to a reasonably low polygon count since my source material was a character from a video game released in 2000. I'm quite proud of how it's turning out.
Created using: Maya, Mudbox, Photoshop
Rendered on 2013-12-04.
This art project is a work in progress.