Randall Glass animation reel. website: nailbiter.net
Shot Breakdown (all keyframed unless noted otherwise):
1. Cinematic Vignette from Amazon's Crucible game. "Rahi & Brother". I animated the little floating robot named "Brother" (keyframed). Total short was 1min, 15 seconds.
From Amazon's Crucible game. A series of Stomper AI animations I keyframed. I animated a whole set of these including various idles/ambient life behaviors, other death anims, etc.
Stomper Gallop (keyframe)
Stomper Walk (keyframe)
Stomper death A (keyframe)
Stomper death B (keyframe)
Mocap polish shots from Amazon's Crucible game. These are a bunch of emotes. Was given mocap footage (as seen on the right side) and had to make the shot fit within 6 seconds.
Tosca helicopter gun emote
Tosca butt wiggle emote
Ajonah emote kata staff (mocap polish) - I used nCloth sims on the hat and ears using custom proxy geo, then baked back down to controllers. If there's a controller on a joint, I will make an attempt to put some animation on it. Couldn't count on the engine to simulate it properly right away, so I did it in Maya and baked it down.
Sazan emote violin. I like the little vibrato of the fingers on the neck. Had to add my own controller (locators with aim offset) to the rig to get it to move the way I wanted. I tend to add things like geo or other controls to help make a motion more realistic (and easier / precise).
Rahi crouch idle breaker (mocap polish) - Brother (little robot) was keyframed. Was given no direction on this other than "Rahi pushes Brother away". The mocap looked horrendous, so I tweaked it. Did a bunch of these crouch idle breakers (5 or 6). They were as complicated as a full blown emote and never got plugged into the game. That's life.
Ajonah emote tube dancer (mocap polish). This was a looping animation. I trimmed it here. I like the overlap I put in her limbs. Hat flaps and ears sim'd with nCloth again & baked down.
Ajonah emote bubble gun (mocap polish). I keyframed balloons for vfx reference. Fun little emote. I was given this assignment after they had completed the facial rig, so I added some animation there. "Pop!"
Ogre log climb - this was from an Animation Mentor assignment. I still kinda like it.
Source Filmmaker (SFM) short I made back in 2012 called "Scout vs. Witch" (vimeo.com/48605505). For the Witch I Z-brush sculpted some phonemes/visemes for her so she could say her lines. Yes, I'm Intimately familiar with .qc files, studiomdl.exe and the like. The entire process was an exercise in pain. I have never recovered.
Hey that's it.