Past weeks I was really busy on some gigs but today I had the pleasure to release a new tutorial on Max Cookie. Just posted "Disassemble a creature with PFlow" Citizen video : cgcookie.com/max/2013/12/11/disassembling-creature-pflow/

In this tutorial I'll use Particle Flow to disassemble a creature, (Abix from Pepeland), in a procedural way and make the particles flying away. To do it we'll use the Data Operator to change particle properties based on the animated emitter texture, then we'll select them and move them on a new event to control animation/behaviour. Disassembling/breaking will be achieved with Particle Skinner modifier and rendering will be done with Mental ray. Compositing is done with Fusion.

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