Darkness Within is a student game made at centre NAD in 2013. It is a short psychological horror and exploration game made entirely in UDK over 3 months and the gameplay lasts about 45 minutes. This game is about William, a troubled boy with a traumatic childhood, that has to relive events in his head related to his past with his family and the disappearing of his younger sister.
On this project I was a character artist (both main characters), level designer, narrative designer and kismet/technical artist. I co-wrote the story (except the dialogues) and crafted most events encountered by the player into the game. I did all of the kismet necessary for creating the events and most of the matinees for the cutscenes, including placing the characters, camera angles, editing, etc. I also included sounds, FX and created the animationtree for the controls (with a programmer and Marja for the flashlight). I helped the environment team as a level artist towards the end.
For this we worked with programmers from UQAC and students from UDM for the sounds and musics.
Other artists on the project were: Jonathan Viens (Lights, Environment, sounds), Marja Lachapelle (animations), Guillaume Croteau (animations), Nicholas Jolicoeur (environment), François Duchesne (environment), Étienne Lamoureux (environment) and Émile Viens (environment, FX and portals specialist).