Choices Have Consequence: Creating the Immersive Simulation
Most designers focus - to the detriment of their games and their players - on choice, rather than on consequence. How much player choice is too much? And why does choice even matter? This talk will look at the crucial game design tool of choices and consequence, as a way of understanding how we create meaningful moments for players in games.
To learn more about PRACTICE, visit gamecenter.nyu.edu/practice