This talk will be a discussion of the roguelike genre, from the perspective of the games I've made that live inside or near it. I'll tell you why I'm interested in this genre and why I think it's a fruitful one. I'll explore some specific elements common in the genre, explain why they are used, and show how they can be improved. Finally, I'll discuss some of the details of the design process for my most recent roguelike game, 868-hack, that are less relevant to the genre as a whole.
For more information on PRACTICE visit gamecenter.nyu.edu/practice