Using a filter to switch particles from the emitter to a container if their speed is bellow 0.1. The Container is not affected by Gravity and has a k-speed daemon to keep it's particle speed at 0 and avoid flickering.
The container affect the emitter, but not the other way around.
The emitter as a viscosity higher than what water is supposed to have. I wasn't planing on rendering water & ice, but then i changed my mind because I do whatever I want.
Simulated in Realflow, rendered in Maya & Vray, Comp with Nuke & After Effect.