Variable Kinematics – a new technique of joints chain design for Maya

Variable FK is based on the ideas of Jeff Brodsky (
It is great to use if you are creating a rig for a tail, a trunk, a tentacle or a limb for an animated adventure time style movie.
Each parametric control is responsible for rotation of the bones in its area of influence.
Position control along the chain can be changed. You can also change the falloff of influence.

Variable IK - is based on the ideas of Vladimir Zabelin (CG Event 2012 seminar)
It suits perfectly to create rigs for stripes, rags, belts, fire etc.

The tool is available to download free of charge.
Created by Dmitry Kryukov 2013

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