Here a sample of my latest work as a Houdini FX and TD artist, I hope you like it.
Reel 2011-2013 Shotlist
00:00:05 - 00:00:28 - Partysaurus Pixar short (2012): Bubbles, suds, water sims, particle sims and procedural animation done in Houdini;
00:00:28 - 00:00:40 - Shots from a TV spot for Itau Bank Brasil (2013): Water and ground explosions (RBD sims and procedural animation), particle sims, lighting, rendering (Mantra) and compositing (Houdini and Fusion);
00:00:40 - 00:00:45 - Shot from another Itau spot (2012): Procedural particle FX (Houdini), lighting and rendering (Mantra);
00:00:45 - 00:00:49 - Personal project: Lighting and rendering (Mantra);
00:00:49 - 00:00:58 - Spot for internet: RBD sim, lighting and rendering (Houdini and Mantra);
00:00:58 - 00:01:06 - Animation intro for a movie theater branch: Smoke sims, volumetrics lighting and rendering (Mantra) also some compositing in Houdini;
00:01:06 - 00:01:26: Silent Hill Revelations 3D(2011): Shading development for the meat wall revealing effect (Procedural mask that reveals the meat wall as the pieces fall mixed with procedural animation), particle sims, lighting and rendering (Houdini and Mantra);
00:01:26 - 00:01:44: Resident Evil Retribution 3D: Tool development (Houdini) for the osprey’s gatling gun tracers, tracers were done in 3D to work with stereoscopic view, along with shading options for the tracers the tool only requirement was just to point and shoot (Houdini and Mantra);
00:01:44 - 00:02:00: Shots from Mitsubishi’s TV spot: RBD sims, particle sims, tool development for cracking effects , Procedural deformation and animation for the black goo monster also done in Houdini;
That´s it, thanks for watching.