Here is a walk through of my latest rig, Animus. It has some pretty cool features. I hope you enjoy animating with it!
Download link:
creativecrash.com/downloads/61673

FEATURES:
Tail:
FK controls with IK tweaking controls
Dynamic joint chain driven with maya hair
State switching from full dynamic influence to none

Spine:
Ribbon spine and Isner spine
State switching
Individual horn controls
Chest includes pulse control

Legs:
Hip and ankle offset
Heel and toe roll
Leg, knee, heel, and toe twist
bank left and right

Arms:
FK/IK switch
Elbow pinning
IK/FK hybrid capabilities
twist, roll, bank

Fingers/toes:
IK controls
Root IK control with state switching
Intuitive FK rotation control for ALL joints, ALL joints in selected finger/toes, and individual joints

Head/Neck:
Head includes 4 targets of state switching for translateSpace and orientSpace
Neck control and mid-neck control

Face:
UI for easy face control
Individual detail controls
Deformation control for eyes and horns
Also included is a UI for mirroring face and zeroing-out transforms
Dewlap pulse control

Eyes:
Eye control with state switching
Fleshy eyes

Model and Texture by: Lin Xiong
Check out his awesome work here: x-lin.com

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