Demo Reel with details of the recording, design and implementation of audio in the video game Cube 2: Sauerbraten.
This work was developed while enrolled in the FMOD Studio Course, at the School of Video Game Audio, taught by Leonard Paul. For more information about the school, check: school.videogameaudio.com/
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?