This is part one of my tutorial series which covers my workflow from Zbrush to Renderman for Maya, with unfolding in Unfold3D.
Part one is about the basics of zbrush / my sculpting workflow.
It was made for my fellow university students, but I hope it can be useful for someone else as well.
PointPusher's UI: pointpusher.com/prefs/
Adam Fisher's basemesh: bit.ly/Krhp0V
See you in part two!