This is part one of my tutorial series which covers my workflow from Zbrush to Renderman for Maya, with unfolding in Unfold3D.

Part one is about the basics of zbrush / my sculpting workflow.
It was made for my fellow university students, but I hope it can be useful for someone else as well.

PointPusher's UI:
Adam Fisher's basemesh:

See you in part two!

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