It started out as small test to resolve an issue i was having with RF2013 open boundaries and a single flat surface
Finally managed to get it working :)
Also i have found out that sometimes if the scene scale is other than 1..open boundaries doesnt work/or acts funny
the ocean shader can use some love..i am working on getting it write/to my liking
Thanks to bazuka!..for helping out with it
I slowed the sim down in comp..it was very fast :D
core fluid had 14M particles ,the boat has animated propellers which seams to be creating a different interaction pattern of the trail..also in the front i wasnt getting the the kind of splash particles i was going for..
currently meshing another sim which has a much better wake pattern and core fluid interaction :)
I always have a problem getting the scale right..so any pointers/feedback welcomed,regarding as to, how to really nail it down.
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