My internship at Pixar was an incredible experience. 10 International Students were chosen to participate in a 10 week internship course at Pixar called the Pixar Undergraduate Program. In a classroom based setting, we learned from the best of the best. Taught by Pixar's great Technical Directors, the PUP program allowed us to participate in individual and group based projects that would be similar to working on an actual film. We got to participate in so many activities, seminars and projects. Nearing the end of our internship, we were given individual mentors to train us as we did our Final Projects, later to be presented to the many employees at Pixar.
Demo Reel Breakdown
- Time to complete: 6 days
- Programs used: Maya, Slim, Presto, Pixar proprietary tools
- Responsible for set modelling including paneling, ceiling, metal grate, net, storage bins, molding, spacial arrangement of cabin.
- Helped Team members Rosie Cole, Nicole Rager and Zia Zhu shade wood and metal in Slim.
- Responsible for Cinematography, Composition and Layout of Camera
- Helped Rosie Cole Set Dress Scene
- Rigged curtains and chains through Pixar's Presto. Curtains have deformation system to have accordion effect.
- Animated all moving objects including camera movement and camera attributes.
Roles of Other Teammates:
- Rosie Cole: modelling (majority of props), shading, texture painting
- Zia Zhu: shading, render wrangler, modelling, shot lighting
- Nicole Rager: modelling, Lighting, Shading, Photoshop artist
PERSONAL FINAL PROJECT
Time to Complete: 10 days
- Modeled and Rigged a character's face using Pixar's Presto software.
- Character based off of Kaa the Snake from Disney's Jungle Book
- Rig made from modular setup, custom built from different film rigs.
- Articulated point weighting, set up custom patches for rounded deformation, made pickable controls, all consistent with actual film rigs.
- Animation was previously made by Paul Mendoza for Pixar's Finding Dory and Pixar's Inside Out upcoming films, and was applied to my character. My rig held up with animation data applied, showing my ability to rig the proper attributes at the right scale and amount. This consistency is key in any studio, so I was proud the animation data transferred so well
- Personally mentored by Jacob Spiers, Lou Hamou-lhadj, Austin Lee, and other Rigging Artists at Pixar
- Time to Complete: 4 days
- Responsible for Rigging and Animation for Monsters University Character named Blinky
- Master rigging involved node-based connections in Pixar's Presto software.
- Set up Articulation for every part of characters body, with proper naming conventions and controls.
- Stress test to show flexibility and emotion of character through the rig I produced.
- Animation was done in Pixar's Presto software.
Time to Complete - Modelling 4 days and Shading 4 days
- Model based on actual reference.
- Modeled in Maya, Shaded in Slim, Animated, lit and Rendered through Pixar's Production Pipeline.
- Procedural textures and node based workflow.