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from Kyle McDonald
Noise flocking with depth of field. Everything rendered in real time (except the last bit with one million particles). With "Birds" by M83.
Also on OpenProcessing openprocessing.org/visuals/?visualID=6753
Thanks to Memo Akten and Robert Hodgin for advice on noise field flocking. They've got some awesome flocking work:
vimeo.com/2131989 vimeo.com/197323