Playing around with Gabriel Dunne's fluid sim in TouchDesigner :
- Tweaked the performance interface
- Added some post processing effects
- Implemented a preset load/save system
- Added OSC control for everything
- Am currently working on calibrating the obstacles to align with camera input.

Gabriel's original "Performative Fluid" video : vimeo.com/75031641

Gabriel's source code: github.com/quilime/Cinder-TouchDesigner-TOP

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