Forth UDK work for the subject. An industry multiplayer level design.
This is a 1-week-hard-work level for the course's subject. We had to design a multiplayer level with a layout that profesor gave to us, and the theme was industry ambient (like a factory or future building).
All the meshes are from UDK content. It has a fine work in Kismet to make the level playable and enjoyable. The layout was a triangle with paths connected between them. So I designed a skyscraper's penthouse under construction. The level has 3 towers, each of them with their colours, and a central tower with 2 flats inside. You can go up at the top of the central tower using 2 lifts and the tower is under construction and it's damaged.
The lights are built with Lightmass (3 Num. Indirect Lighting Bounces) and differents ambients using the Post-Process Volume.
Ambient music from:
Bombing mission, OST from Final Fantasy Crisis Core. Composer by Takeharu Ishimoto (original Nobuo Uematsu).
Hope you like it and thanx for watching.
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