Top-Left: the original Lagoa liquid simulation.
Bottom-Left: the particles with PCA using the latest "Liquid Particle Shaper" compound in the modeling stack.
Right: the meshed version using emTopolizer2 (beta) and its new features: generation of normals to ensure flicker-free meshes, capability to mesh ellipsoids (old version only meshed spheres).
1.) this is still work in progress. The simulation and rendering were just a test to check if the new normals and the PCA produce flicker free results.
2.) the first plugin to have this fully implemented will be emTopolizer2 for Softimage.
After that it will be implemented in emPolygonizer4 for Maya and Fabric Engine.
Simulation & rendering done in Softimage + SItoA + Arnold