"A Computer Learning How To Snowboard" is an animated data visualisation showing the process of a computer exploring and understanding athletic movements.
This screencast shows the process with random values for velocity, take off strength, and X, Y, Z rotations. After eight attempts the best result is kept and repeatedly shown.
This project also explores the human body as a visual instrument. How does the body, with its many inputs and outputs, perform as a tool for visual expression? What data does an athletic movement produce and how could it be made visible? How do we understand and remember complex movement patterns?
And finally and hypothetically, can a computer enjoy sport?
Can a machine feel excitement? How would that look like?
The focus of this project was deliberately set on the above concept and the aesthetic aspects of motion rather than the physical accuracy of the simulation.
Realised with Three.js
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