Demo Reel Breakdown:
00:08 - “Evolve - video game”: (Spring 2013) Group project; I modeled, rigged, textured, and animated all character models using Autodesk Maya and Unity. I also scripted some of the gameplay.
00:38 - “Yelsa character model”: (Spring 2010 - Spring 2011) I completely designed and modeled this character on my own in Autodesk Maya.
00:51 - “Nerf Wars End Credits”: (Spring 2011) I modeled, textured, rigged, and animated this entire sequence in Autodesk Maya.
01:07- “El Drac Escapes!”: (Summer 2013) Group project; I modeled, textured, rigged, and animated the lizard character in Autodesk Maya.
1:30 - “Caine’s Adventure”: (Summer 2008) I modeled, textured, rigged, animated and lit this entire animation in Autodesk Maya.
1:45 - “VSEPR Theory educational video”: (Spring 2009) I modeled and animated this entire animation for an education video for a Chemistry class.
1:53 - “Cloud Drawing Program”: (Fall 2012) I wrote this program in Processing (a programming language like Java) that allows the user to “draw” cloud shapes.
2:05 - “Nyan Cat’s Quest!”: (Fall 2013) I wrote this gameboy advance video game in C for a class at Georgia Tech that required me to create graphics, generate sound, and support user interaction.
2:35 - “Original Art”: A collection of artwork from my portfolio.