Hidden Armada is a hectic twin-stick shooter that’s all about getting as many points as possible! Destroy asteroids to reveal hiding enemy ships then obliterate them with homing raptor missiles, a piercing laser cannon or an explosive machine gun! Fight your way through the hordes of enemies to rack up as many points as you can, but be careful… Those enemies will be fighting back with homing missiles and an explosive machine gun themselves! Have a couple hundred rockets on your tail? Boost away and use the smoke to distract and blow up them up for you! Still in a tough spot and lose all of your health? Lucky for you death is slightly forgiving! You have infinite lives, but at a cost… You lose a bunch of points per death so be careful! Good luck out there scoring as many points as you can and becoming a master space pilot in: Hidden Armada!
This game was created in 48 hours, for the event Global Game Jam 2014, with a team of 2 programmers 1 audio engineer and 3 artists. We knew ahead of time that we wanted to create the engine ourselves, not using Unity, Game Maker; etc. So, that's exactly what we did! I did most of the core engine architecture, texture/mesh instancing, state system, window management, etc. Aside from the engine I also programmed most of the gameplay, from AI to weapons.
It was a fantastic weekend and I had a ton of fun working with everyone!
Download Link: globalgamejam.org/2014/games/hidden-armada