The goal is for the player to walk around the level, collecting 8 pages of paper which are placed throughout the level, while at the same time avoiding the Enemy. If the player comes in contact with the Enemy, the screen will turn to static and they have a second to turn away before the game ends. One every page is collected, the player wins the game. The sound and ambiance of the game pulls the player into the game which makes it more enjoyable. The dense fog gives the player the choice use the flashlight, which will allows the player to see the pages easier.
I did not create and of the 3D models for the game, I used them strictly for my level design and created the scripts using the help from various tutorials. This wasn't made to be a final product for myself, it was created just so I could learn more about using Unity for game design.