This is an updated teaser with some of the new features and content I've developed for AoH over the past few months. In the video you'll see some of the early loot and weapon building mechanics in action. Obviously the UI is still pretty sparse,and many of the weapons/chambers don't have textures yet, but when you're a one-man team, those sorts of things tend to get pushed to the end. Hope you like it, and come by and check out the game at GDC Play Table PL215!
Level 1 Intro sequence (story summary) - vimeo.com/70903118
Cinematic Intro Trailer - vimeo.com/70903116