This tool works also with geometry imported from another software, it computes the necessary attributes for the splash calculation taking into account the collision geometry and the ocean spectrum.
In this video the splash is a ballistic particle simulation, but it can be easily apply to a flip or sph particle simulation.
This tool was developed for Realtime UK. You can see the final results here:
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?