This new body of work entitled New Dawn explores the mysterious nature of reality in the objects and the mediatized spaces that surround us day–to–day; how do notions of the body, speed, excess, morality and even revolution translate from a purely technological and virtual gaming space into the real space of the audience; what do these translations mean when approaching ideas on constructed reality and the speed at which reality is accelerating beyond our control? Can user generated content freely produced and disseminated online via social networks be considered a 'social interstice', when considering the complicit strategies of simulation, metonymy, appropriation, copying and role–playing? And lastly, are these shifts in the way we understand the development of new perspectives (truth) generated by a collective, such as a cloud or hive mind provide authentic opportunities for alternative models of subjectivisation and identity construction?
The first component to New Dawn is a multi–channel video work which conflates the online spectacle of real events with virtual gaming. How do we determine certainty or truth and remove doubt from the decisions we make about real–time and online experiential data; now that our lives are progressively more than ever entwined with virtual space. The purpose of this new moving image work is to question this new phenomenon and what are the political, social and economic repercussions for these new technological developments on our bodies and subjectivities.