Just a fast Cam test set to render in 4min/frame, to check the shaders in movement. I just detected some bugs already.
Some of the "Need to improve areas" detected :
Make the enviroment more complex, put more information around... Rethink the reflections of the roof/lights, they are too busy for my eyes, causing too much movement over the surface, i will try to clean up this a little bit...
I can see tile repetition on the bump textures of the floor, i will make a better mixing/shader work for it.
Audio Track by : Kumodot
Post : After Effects (Flares).
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