This is my modeling reel for 2014.
Please hit 'Read More' for a reel breakdown.
Primary tools - modo and Maya
Sculpting - ZBrush
Texturing - Mari
Rendering -Vray and modo
Photoscanning - Agisoft Photoscan
Compositing - Nuke
You can see more of my work on my website - henningsanden.com
Nestorius (00:03 - 00:13:
This was sculpted in ZBrush over the course of 3 days. It’s only meant to show human anatomy and sculptural understanding and he does not have animation ready topology. He’s rendered in modo.
Bob - The Ocean King (00:14-00:28)
This project was primarily a result of wanting to explore a character design I’ve had in mind for a while. He started a sculpt in ZBrush which I later retopologized in modo. The texturing was done in Mari. I brought it all back into modo to finalize the shading and lighting.
After the Storm (00:28 - 00:47)
This was primarily a Maya project. I firmly believe that the best way to learn an application better is to do a lot of work in it. Most of the work was done in Maya and V-Ray, except for the texturing texturing which was done in Mudbox.
1939 Rolls Royce Phantom III Vutotal Cabriolet (00:47 - 01:08)
I chose this project due to the elegant design of the real car. It was some very challenging areas to model which I regarded as a rewarding challenge. It was all modelled and rendered in modo.
The Valkyrie (01:10 - 01:30)
This is an anatomy study I made. It was a huge challenge as old women are tough to get right. It was sculpted in ZBrush. The topology was all done in modo, along with the rendering.
The Photo-scanned Miniature (01:30 - 01:50)
For the graduation film I was a part of at The Animation Workshop, the director wanted a stop-motion feel over it. We then built a miniature set in about 1:9 scale. The set was then rebuilt in Maya based on the scanned model I got out of Photoscan. I shot about 60 images to get the desired result out of PhotoScan. In order to get the textures, we shot each shot in the real set and projected them on top of the clean geometry. We used the camera tracker in Nuke to get the camera position. It was all lit and rendered using Vray for Maya, with some color grading on top in Nuke.
Zack (01:50 - 02:10)
This is one of the two characters also from the graduation film I was a part of: Roommate Wanted. Zack is a zombie, though a kind and silly one. He was rather elaborate to model, as all his limbs are detachable, such as his head, arms, legs and so on; in the film they’re all torn off. It was modelled in Maya and sculpted in ZBrush. All the texturing was done in Mari.
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