Glow is a puzzle game I designed with a partner for a game design class.
GLOW is an adventure with light and space. You are guided by glowing orbs that serve to be both your source of light and also your tools for solving puzzles. GLOW represents an inversion of a traditional level. The traditional level acts as a foundation to hide other entities such as traps and enemies while here the level it self is hidden and discovered through playing.
Glow was made in Unity3d
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