Keynote by Miguel Sicart at the Videojogos 2013 Conference:
“In this talk I will discuss an aesthetics of videogames that places videogames in a history of art tradition that goes from the classic avant-garde to postmodern participatory art practices. Taking as a starting point a phenomenological understanding of play and games as a source for the aesthetic experience, I will argue that videogames share with art movements the focus on performativity and dialogue as an essential element of aesthesis. Drawing on a number of contemporary games and art pieces, I intend to propose an alternative way to address the complex issues of aesthetics and videogames.”