ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories.
Directly edit trajectories in the viewport including handles.
Easily translate or rotate (part of) a trajectory.
Alter time distribution without changing the trajectory itself. (see video)
Compatible with complex animated hierarchies such as rigs.
Supports both the default Position_XYZ controllers as well as those placed in Position_Lists
Optionally displays velocity using a color gradient on the trajectory
Optionally use object's wire color as trajectory
Optionally only create handles for selected keys.
PTH is bidirectionally synced with the trackview, changes made in one are reflected in the other.