This is a demo of a character I rigged a while ago using Maya. The rig includes hand controls with set driven key, basic foot and body controls. Also a tail controller that includes both basic and advanced controls via a spline or an IK Handle.
Finally face controls, which include unison and individual eye movement, tongue controls, and facial expressions created via Maya blend shapes. The facial expressions can be used individually or in unison to create a wide range of expressions that allow this character to come alive and have a diverse personality.
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