Create and promote branded videos, host live events and webinars, and more.
Host virtual town halls, onboard and train employees, collaborate efficiently.
Build a site and generate income from purchases, subscriptions, and courses.
This demo is my adaptation of the second D3D example code from the ShaderX2 chapter titled "Real-Time Depth of Field Simulation".
No MRTs, 4 FBOs, 5 passes and separable Gaussian blur.