My first attempt at badly done procedural generation.
I used the ofNoise function of openFrameworks to generate a mesh to form the terrain.
The bad fps is from quicktime being terrible at life (I'm open to suggestions for better video capture).
The addons used for this project:
ofxMSAPhysics (to control the camera movement and make it somewhat smooth.)
ofxPostProcessing (a modified version of the alternative depth of field.)
and ofxUI for the GUI.