Little test made during the development of the new polygonizer core.
The point of this test was to check if the polygonizer's new functions work correctly, especially the new normal vector functionality that was implemented in order to get flicker free meshes even with slow moving particles.
The underlying particles come from a standard low res Lagoa liquid simulation.
A Phong shader was used for the capture in order to have specular lighting. Latter is a good way of testing if a mesh flickers or not.
The new polygonizer core will be available in the up-coming emTopolizer2 update.