Check out our water vfx in this new spot for the Swedish armed forces!
This was a really fun and challenging project. We had two complex shots in this spot. First shot was creating a digital water that bursts out of a door to fill an office. We did the simulation work in Houdini, and use Vray and our proprietary particle/volumetric renderer Tempest to render the final images. The shot was composited in Deep exr in order to be able to mix and match the outputs from different render engines.
The second shot was when the room was filling up and the office workers struggles to swim for the surface. The office was shot on location, and the actors and the props was shot against greenscreen in one of the pools where the Swedish navy's frogmen exercise. We created digital water surface, particles, caustics and did some extensive deep compositing to tie it all together.
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