We are happy to share with you guys a video from our development phase of Arnold shader for MARI 2.6.
A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the Arnold - aiStandard shader for MARI(developed with support from Solidangle), during the Alpha/Beta phase of Mari 2.6.
In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.
Hope you enjoy.
Shader Developer - Antonio Neto - email@example.com - netocg.blogspot.com
Python Script Developer - Stuart Tozer - firstname.lastname@example.org - materialism-blog.blogspot.com